Fundamental Research

TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer

 

Muxin Zhang1, Chaohui Yu2, Yuanwang Yang1, Min Wei2, Zhuo Su2, Kun Li1*

1 College of Intelligence and Computing, Tianjin University  

2 Independent Scholar  

  * Corresponding author

 

[Paper]

 

Abstract

Realistic 3D human generation plays a crucial role in many graphics applications. However, current methods still struggle to generate high-quality human geometry and texture while maintaining 3D consistency and inference efficiency. In this work, we address these limitations by introducing TGRHuman, a novel approach for generating realistic 3D humans from text. Our method decouples geometry and texture generation to alleviate the issues commonly encountered in NeRF-based methods. Instead of relying on slow, implicit score-distillation-based optimization, we directly use explicit multi-view observation generation and optimization for efficient 3D synthesis. For geometry generation, we propose a high-resolution generative module for multi-view normals together with a geometry-carving strategy that preserves view consistency and supports loose clothing. For texture generation, we produce spatially consistent RGB observations from densely sampled surrounding views using a carefully designed texture-prior acquisition strategy and a diffusion renderer, enabling detailed human texture synthesis. Experiments show that our method can generate high-quality and consistent 3D human geometry and texture efficiently. TGRHuman outperforms existing text-to-3D human methods in both geometry and texture quality.


Method

 

 

Fig 1. Method overview.

 


Results

 

 


Demo

 

 


Technical Paper

 


Citation

@article{TGRHuman,
  author = {Muxin Zhang and Chaohui Yu and Yuanwang Yang and Min Wei and Zhuo Su and Kun Li},
  title = {TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer},
  booktitle = {Fundamental Research},
  year={2026}
}