SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera
Kun Li, Jingyu Yang, Leijie Liu, Ronan Boulic,
Yukun Lai, Yebin Liu, Yubin Li, and Eray Molla
Abstract
Photorealistic animation is a desirable technique for computer games and movie production. We propose a new method to synthesize plausible videos of human actors with new motions using a single cheap RGB-D camera. A small database is captured in a usual office environment, which happens only once for synthesizing different motions. We propose a marker-less performance capture method using sparse deformation to obtain the geometry and pose of the actor for each time instance in the database. Then, we synthesize an animation video of the actor performing the new motion that is defined by the user. An adaptive model-guided texture synthesis method based on weighted low-rank matrix completion is proposed to be less sensitive to noise and outliers, which enables us to easily create photorealistic animation videos with new motions that are different from the motions in the database. Experimental results on the public dataset and our captured dataset have verified the effectiveness of the proposed method.
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Kun Li, Jingyu Yang, Leijie Liu, Ronan Boulic, Yukun Lai, Yebin Liu, Yubin Li, and Eray Molla, “SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera”,IEEE Transactions on Circuits and System for Video Technology (Special Issue on Augmented Video), vol PP, no. 99, 2016.
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